Debugging Game History

June 12, 2017

All matter comes with \u003cb\u003ehistory\u003c/b\u003e and produces more \u003cb\u003ehistory\u003c/b\u003e; it is generated by \u003cbr\u003e\nnatural and cultural forces and is itself generative of natural and cultural forces. \u003cbr\u003e\nFor instance, the \u003cb\u003eiPhone\u003c/b\u003e on which I play Candy Crush Saga requires rare-earth ...

Debugging Game History by"Henry Lowood","Raiford Guins"

Debugging Game History

Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to \

Debugging Game History
By:"Henry Lowood","Raiford Guins"
Published on 2016-06-03 by MIT Press

BOOKS ID : 5F4pDQAAQBAJ

Ebook Title : Debugging Game History

ETAG : k+4s/VuWNIU

ISBN_13 Code : 9780262331951

ISBN_10 Code : 0262331950

Book Print Type : BOOK

Rank : 23 for keyword iphone history

Book Author :"Henry Lowood","Raiford Guins"

Publisher : MIT Press

Book Pages Count : 464

Print Type : BOOK

Book's Categories :"Games"

Books Language : en

Text to Speech Access : ALLOWED

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