Showing posts with label Beginning. Show all posts
Showing posts with label Beginning. Show all posts

Beginning iPhone Games Development

October 09, 2017 Add Comment
Beginning iPhone Games Development

The next few lines extract the \u003cb\u003edimensions\u003c/b\u003e of the image, using the Quartz methods \u003cbr\u003e\nCGImageGetWidth and CGImageGetHeight. Note that we don't need a context in \u003cbr\u003e\nthese API calls, as we did for other Quartz 2D calls. That indicates that we're ...

Beginning iPhone Games Development by"PJ Cabrera","Peter Bakhirev","Ian Marsh","Ben Smith","Eric Wing","Scott Penberthy"

Beginning iPhone Games Development

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they’re serious business. With this Beginning iPhone Games Development book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you’ll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small Screen—UIKit Controls She Shoots, She Hits, She Scores! Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and Particles—Oh My Introduction to Core Audio Making Noise with OpenAL 3D Audio—Turning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

Beginning iPhone Games Development
By:"PJ Cabrera","Peter Bakhirev","Ian Marsh","Ben Smith","Eric Wing","Scott Penberthy"
Published on 2010-05-14 by Apress

BOOKS ID : QoxeAqTvevIC

Ebook Title : Beginning iPhone Games Development

ETAG : lNSBsZ10A3c

ISBN_13 Code : 9781430225997

ISBN_10 Code : 1430225998

Book Print Type : BOOK

Rank : 3 for keyword iphone dimensions

Book Author :"PJ Cabrera","Peter Bakhirev","Ian Marsh","Ben Smith","Eric Wing","Scott Penberthy"

Publisher : Apress

Book Pages Count : 728

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Beginning iPad Development for iPhone Developers

October 05, 2017 Add Comment
Beginning iPad Development for iPhone Developers

Developing Apps for the iPad Even though most of the 200,000 apps in the App \u003cbr\u003e\nStore will run “as is” on the iPad, the small 320-by-480 pixel \u003cb\u003edimensions\u003c/b\u003e of an \u003cbr\u003e\n\u003cb\u003eiPhone\u003c/b\u003e app are less than half the size of the iPad's large 768-by-1024 pixel \u003cbr\u003e\nscreen.

Beginning iPad Development for iPhone Developers by"Jack Nutting","David Mark","Dave Wooldridge"

Beginning iPad Development for iPhone Developers

It's in magazines and newspapers, it's on television and radio, it's on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store.

Beginning iPad Development for iPhone Developers
By:"Jack Nutting","David Mark","Dave Wooldridge"
Published on 2010-12-28 by Apress

BOOKS ID : lYWT2DwyrDoC

Ebook Title : Beginning iPad Development for iPhone Developers

ETAG : lSsYT4KnwXo

ISBN_13 Code : 9781430230229

ISBN_10 Code : 1430230223

Book Print Type : BOOK

Rank : 26 for keyword iphone dimensions

Book Author :"Jack Nutting","David Mark","Dave Wooldridge"

Publisher : Apress

Book Pages Count : 272

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Beginning iPad Development for iPhone Developers

September 24, 2017 Add Comment
Beginning iPad Development for iPhone Developers

\u003cb\u003eDocuments\u003c/b\u003e. For anyone with a background in programming desktop apps, the \u003cbr\u003e\n\u003cb\u003eiPhone\u003c/b\u003e presents some unique challenges. ... There has been no way to deal with \u003cbr\u003e\nfiles as discrete chunks of interchangeable \u003cb\u003edata\u003c/b\u003e, and no way to determine if the ...

Beginning iPad Development for iPhone Developers by"Jack Nutting","David Mark","Dave Wooldridge"

Beginning iPad Development for iPhone Developers

It’s in magazines and newspapers, it’s on television and radio, it’s on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you’ll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. What you’ll learn How to design app interfaces optimized for the iPad by taking advantage of new UIKit features such as Popovers, Split View Controllers, and new Modal Views. How to utilize new graphics functionality, Core Text, Document Sharing, and advanced input methods to build powerful productivity solutions. How to embrace the iPad's superior media capabilities with its new video and display options. How to convert an existing iPhone project into a stand-alone iPad app or a Universal app for both iPhone and iPad users. Who this book is for This book is for all iPhone app developers who want to leverage their skills to create professional apps for the iPad. It includes extensive example projects and the complete source code for Dudel, a full-fledged drawing app for the iPad. Developing iOS 4 Apps? Since many of the new features in iOS 3.2 are also present in iOS 4, this is one of the first books available in print that extensively covers several of the new APIs that iPhone developers are also eager to learn for creating iOS 4-optimized apps. Table of Contents Welcome to the Paradigm Shift Getting Started with iPad Development Exploring the iPhone SDK's New iPad Features New Graphics Functionality Using Core Text Popovers Video and Display Split Views and Modal Modes New Input Methods Working with Documents From iPhone to iPad Additional Resources for iPad Development

Beginning iPad Development for iPhone Developers
By:"Jack Nutting","David Mark","Dave Wooldridge"
Published on 2010-08-11 by Apress

BOOKS ID : mTGLGxnth0YC

Ebook Title : Beginning iPad Development for iPhone Developers

ETAG : rMMeVjsEpYk

ISBN_13 Code : 9781430230212

ISBN_10 Code : 1430230215

Book Print Type : BOOK

Rank : 19 for keyword iphone documents and data

Book Author :"Jack Nutting","David Mark","Dave Wooldridge"

Publisher : Apress

Book Pages Count : 272

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Beginning iPhone 3 Development

September 20, 2017 Add Comment
Beginning iPhone 3 Development

Property lists, object archives, SQLite3, and Core \u003cb\u003eData\u003c/b\u003e are not the only ways you \u003cbr\u003e\ncan persist \u003cb\u003edata\u003c/b\u003e on an \u003cb\u003eiPhone\u003c/b\u003e. ... four of this chapter's \u003cb\u003edata\u003c/b\u003e-persistence \u003cbr\u003e\nmechanisms share an important common element, your application's /\u003cb\u003eDocuments\u003c/b\u003e \u003cbr\u003e\nfolder.

Beginning iPhone 3 Development by"David Mark","Jeff LaMarche"

Beginning iPhone 3 Development

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK What you’ll learn Everything you need to know to develop your own best-selling iPhone apps Best practices for optimizing your code and delivering great user experiences Who this book is for Anyone who wants to start developing for iPhone and iPod touch What's changed from the first edition of Beginning iPhone Development All code samples have been updated to follow current Apple coding conventions The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application All the table view-related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell. All known errata have been corrected All projects have been rebuilt from scratch using the SDK 3.0 templates Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Application Settings and User Defaults Basic Data Persistence Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?

Beginning iPhone 3 Development
By:"David Mark","Jeff LaMarche"
Published on 2009-07-21 by Apress

BOOKS ID : TcP2bgESYfgC

Ebook Title : Beginning iPhone 3 Development

ETAG : KtYX04CHNv0

ISBN_13 Code : 9781430224594

ISBN_10 Code : 1430224592

Book Print Type : BOOK

Rank : 13 for keyword iphone documents and data

Book Author :"David Mark","Jeff LaMarche"

Publisher : Apress

Book Pages Count : 584

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Beginning iPhone 3 Development

August 25, 2017 Add Comment
Beginning iPhone 3 Development

Exploring the \u003cb\u003eiPhone\u003c/b\u003e SDK David Mark, Jeff LaMarche. PSToggleSwitchSpecifier. \u003cbr\u003e\nAdd another child row ... Let's set the on position to save the string Engaged and \u003cbr\u003e\nthe off position to store \u003cb\u003eDisabled\u003c/b\u003e. Do this by adding two more children to Item 5, ...

Beginning iPhone 3 Development by"David Mark","Jeff LaMarche"

Beginning iPhone 3 Development

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK What you’ll learn Everything you need to know to develop your own best-selling iPhone apps Best practices for optimizing your code and delivering great user experiences Who this book is for Anyone who wants to start developing for iPhone and iPod touch What's changed from the first edition of Beginning iPhone Development All code samples have been updated to follow current Apple coding conventions The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application All the table view-related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell. All known errata have been corrected All projects have been rebuilt from scratch using the SDK 3.0 templates Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Application Settings and User Defaults Basic Data Persistence Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?

Beginning iPhone 3 Development
By:"David Mark","Jeff LaMarche"
Published on 2009-07-21 by Apress

BOOKS ID : TcP2bgESYfgC

Ebook Title : Beginning iPhone 3 Development

ETAG : CtF1a7C4dR0

ISBN_13 Code : 9781430224594

ISBN_10 Code : 1430224592

Book Print Type : BOOK

Rank : 28 for keyword iphone disabled

Book Author :"David Mark","Jeff LaMarche"

Publisher : Apress

Book Pages Count : 584

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED