Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Safari and WebKit Development for iPhone OS 3.0

October 16, 2017 Add Comment
Safari and WebKit Development for iPhone OS 3.0

... First line of element (new double-colon notation in CSS3)a E:first-child First \u003cbr\u003e\nchildb E:first-of-type First child of typea,b E:root Roota E:not() Negationa E:target \u003cbr\u003e\nTargeta E:enabled Enabled statea E:\u003cb\u003edisabled Disabled\u003c/b\u003e statea E:checked \u003cbr\u003e\nChecked ...

Safari and WebKit Development for iPhone OS 3.0 by"Richard Wagner"

Safari and WebKit Development for iPhone OS 3.0

Safari and WebKit Development for iPhone OS 3.0
By:"Richard Wagner"
Published on 2010-01-19 by John Wiley and Sons

BOOKS ID : 4kyJSmD0G40C

Ebook Title : Safari and WebKit Development for iPhone OS 3.0

ETAG : 6AL5ZrREzy4

ISBN_13 Code : 9780470620281

ISBN_10 Code : 0470620285

Book Print Type : BOOK

Rank : 29 for keyword iphone disabled

Book Author :"Richard Wagner"

Publisher : John Wiley and Sons

Book Pages Count : 408

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Learning iPhone Game Development with Cocos2D 3.0

October 15, 2017 Add Comment
Learning iPhone Game Development with Cocos2D 3.0

In this case, you can use the CCLabelTTF \u003cb\u003edimensions\u003c/b\u003e parameter(or the \u003cbr\u003e\n\u003cb\u003edimensions\u003c/b\u003e property). Let's reviewthis codein the addText method: CGSize \u003cbr\u003e\naboutTextRect = CGSizeMake(viewSize.width * 0.8f, viewSize.height* 0.6f); \u003cbr\u003e\nCCLabelTTF ...

Learning iPhone Game Development with Cocos2D 3.0 by"Kirill Muzykov"

Learning iPhone Game Development with Cocos2D 3.0

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

Learning iPhone Game Development with Cocos2D 3.0
By:"Kirill Muzykov"
Published on 2014-06-25 by Packt Publishing Ltd

BOOKS ID : RE7lAwAAQBAJ

Ebook Title : Learning iPhone Game Development with Cocos2D 3.0

ETAG : 4StpWXSRqN8

ISBN_13 Code : 9781782160151

ISBN_10 Code : 1782160159

Book Print Type : BOOK

Rank : 21 for keyword iphone dimensions

Book Author :"Kirill Muzykov"

Publisher : Packt Publishing Ltd

Book Pages Count : 434

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

iPhone Application Development For Dummies

October 13, 2017 Add Comment
iPhone Application Development For Dummies

These are the three \u003cb\u003edimensions\u003c/b\u003e of what I call “zero degrees of separation.” We (at \u003cbr\u003e\nleast most of us) are social animals, and we feel a need to stay connected with \u003cbr\u003e\nfriends, family, and yes, even business associates. What's truly amazing about ...

iPhone Application Development For Dummies by"Neal Goldstein"

iPhone Application Development For Dummies

iPhone Application Development For Dummies
By:"Neal Goldstein"
Published on 2010-09-14 by John Wiley & Sons

BOOKS ID : iE4R5mYv39YC

Ebook Title : iPhone Application Development For Dummies

ETAG : d6e9fTLC63g

ISBN_13 Code : 9780470943731

ISBN_10 Code : 0470943734

Book Print Type : BOOK

Rank : 29 for keyword iphone dimensions

Book Author :"Neal Goldstein"

Publisher : John Wiley & Sons

Book Pages Count : 432

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Foundation iPhone App Development

October 12, 2017 Add Comment
Foundation iPhone App Development

Build An \u003cb\u003eiPhone\u003c/b\u003e App in 5 Days with iOS 6 SDK Nick Kuh. [actionSheet ... the \u003cbr\u003e\nnewly taken or selected photo. Tweaking image view rendering Depending on \u003cbr\u003e\nthe \u003cb\u003edimensions\u003c/b\u003e of the photo you're taking or selecting with the image picker, you \u003cbr\u003e\nmay ...

Foundation iPhone App Development by"Nick Kuh"

Foundation iPhone App Development

Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. You’ll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But it’s you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews. The 5-day learning process is divided into the following key stages: Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. You’ll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you’ll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. Day 3 begins with table views and data population. By the end of the third day you’ll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. By Day 4 you’ll be learning how to communicate with Facebook using Apple’s new Social framework introduced in iOS 6. Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you’ll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace. From start to finish, this book inherits Nick’s tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, you’ll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, you’ll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too.

Foundation iPhone App Development
By:"Nick Kuh"
Published on 2012-12-30 by Apress

BOOKS ID : 6Yv7bjltdQUC

Ebook Title : Foundation iPhone App Development

ETAG : vQOn49TLKAA

ISBN_13 Code : 9781430243755

ISBN_10 Code : 1430243759

Book Print Type : BOOK

Rank : 19 for keyword iphone dimensions

Book Author :"Nick Kuh"

Publisher : Apress

Book Pages Count : 468

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Head First IPhone and IPad Development

October 11, 2017 Add Comment
Head First IPhone and IPad Development

Pilone delivers a learner's guide to creating Objective-C applications for the iPhone and iPad.

Head First IPhone and IPad Development by"Dan Pilone","Tracey Pilone"

Head First IPhone and IPad Development

Pilone delivers a learner's guide to creating Objective-C applications for the iPhone and iPad.

Head First IPhone and IPad Development
By:"Dan Pilone","Tracey Pilone"
Published on 2011-06-20 by \

BOOKS ID : SFl0NpFytJUC

Ebook Title : Head First IPhone and IPad Development

ETAG : XqoB4H8KMjw

ISBN_13 Code : 9781449387822

ISBN_10 Code : 1449387829

Book Print Type : BOOK

Rank : 14 for keyword iphone deals

Book Author :"Dan Pilone","Tracey Pilone"

Publisher : \

Book Pages Count : 634

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED