Showing posts with label cocos2d. Show all posts
Showing posts with label cocos2d. Show all posts

Learning iPhone Game Development with Cocos2D 3.0

October 15, 2017 Add Comment
Learning iPhone Game Development with Cocos2D 3.0

In this case, you can use the CCLabelTTF \u003cb\u003edimensions\u003c/b\u003e parameter(or the \u003cbr\u003e\n\u003cb\u003edimensions\u003c/b\u003e property). Let's reviewthis codein the addText method: CGSize \u003cbr\u003e\naboutTextRect = CGSizeMake(viewSize.width * 0.8f, viewSize.height* 0.6f); \u003cbr\u003e\nCCLabelTTF ...

Learning iPhone Game Development with Cocos2D 3.0 by"Kirill Muzykov"

Learning iPhone Game Development with Cocos2D 3.0

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

Learning iPhone Game Development with Cocos2D 3.0
By:"Kirill Muzykov"
Published on 2014-06-25 by Packt Publishing Ltd

BOOKS ID : RE7lAwAAQBAJ

Ebook Title : Learning iPhone Game Development with Cocos2D 3.0

ETAG : 4StpWXSRqN8

ISBN_13 Code : 9781782160151

ISBN_10 Code : 1782160159

Book Print Type : BOOK

Rank : 21 for keyword iphone dimensions

Book Author :"Kirill Muzykov"

Publisher : Packt Publishing Ltd

Book Pages Count : 434

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Learn iPhone and iPad cocos2d Game Development

September 23, 2017 Add Comment
Learn iPhone and iPad cocos2d Game Development

... "button-\u003cb\u003edisabled\u003c/b\u003e.png"]; skinStick.thumbSprite.scale = 0.5f; skinStick.joystick = \u003cbr\u003e\njoystick; [self addChild:skinStick]; } The SneakyJoystick is initialized with a \u003cbr\u003e\nCGRect, and contrary to the SneakyButton, the CGRect is actually used to \u003cbr\u003e\ndetermine the ...

Learn iPhone and iPad cocos2d Game Development by"Steffen Itterheim"

Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

Learn iPhone and iPad cocos2d Game Development
By:"Steffen Itterheim"
Published on 2011-01-13 by Apress

BOOKS ID : txwYATO0vT0C

Ebook Title : Learn iPhone and iPad cocos2d Game Development

ETAG : Ppfv84QPo14

ISBN_13 Code : 9781430233046

ISBN_10 Code : 1430233044

Book Print Type : BOOK

Rank : 16 for keyword iphone disabled

Book Author :"Steffen Itterheim"

Publisher : Apress

Book Pages Count : 416

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Learn iPhone and iPad cocos2d Game Development

September 02, 2017 Add Comment
Learn iPhone and iPad cocos2d Game Development

You can create \u003cb\u003ered\u003c/b\u003e, green, yellow, blue, magenta, and other colored versions of \u003cbr\u003e\nthe same image, saving both download size ... Listing \u003cb\u003e7\u003c/b\u003e–12. Moving the Ship \u003cbr\u003e\nBased on Joystick Input -(void) update:(ccTime)delta { ... // Moving the ship with \u003cbr\u003e\nthe ...

Learn iPhone and iPad cocos2d Game Development by"Steffen Itterheim"

Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

Learn iPhone and iPad cocos2d Game Development
By:"Steffen Itterheim"
Published on 2011-01-13 by Apress

BOOKS ID : txwYATO0vT0C

Ebook Title : Learn iPhone and iPad cocos2d Game Development

ETAG : 5kbaEglxHtE

ISBN_13 Code : 9781430233046

ISBN_10 Code : 1430233044

Book Print Type : BOOK

Rank : 37 for keyword iphone 7 red

Book Author :"Steffen Itterheim"

Publisher : Apress

Book Pages Count : 416

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Learning iPhone Game Development with Cocos2D 3.0

July 13, 2017 Add Comment
Learning iPhone Game Development with Cocos2D 3.0

spriteFrame: This parameter displays an imageas the button's background when \u003cbr\u003e\nthe buttonisin its normal state (neither pressed, nor \u003cb\u003edisabled\u003c/b\u003e). highlighted: This \u003cbr\u003e\nparameter displays animage when the buttonisin its highlighted state. The button\u003cbr\u003e\n ...

Learning iPhone Game Development with Cocos2D 3.0 by"Kirill Muzykov"

Learning iPhone Game Development with Cocos2D 3.0

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

Learning iPhone Game Development with Cocos2D 3.0
By:"Kirill Muzykov"
Published on 2014-06-25 by Packt Publishing Ltd

BOOKS ID : RE7lAwAAQBAJ

Ebook Title : Learning iPhone Game Development with Cocos2D 3.0

ETAG : bSht3I/DlPI

ISBN_13 Code : 9781782160151

ISBN_10 Code : 1782160159

Book Print Type : BOOK

Rank : 17 for keyword iphone disabled

Book Author :"Kirill Muzykov"

Publisher : Packt Publishing Ltd

Book Pages Count : 434

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED

Learn iPhone and iPad cocos2d Game Development

July 12, 2017 Add Comment
Learn iPhone and iPad cocos2d Game Development

With Apple's iTunes App Store and the accompanying mobile devices \u003cb\u003eiPhone\u003c/b\u003e, \u003cbr\u003e\niPod Touch, and iPad, it's now easier than ... You see, I get bored by books that \u003cbr\u003e\nspend all their pages teaching me how to make yet another dull Asteroids \u003cb\u003eclone\u003c/b\u003e ...

Learn iPhone and iPad cocos2d Game Development by"Steffen Itterheim"

Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

Learn iPhone and iPad cocos2d Game Development
By:"Steffen Itterheim"
Published on 2011-01-13 by Apress

BOOKS ID : txwYATO0vT0C

Ebook Title : Learn iPhone and iPad cocos2d Game Development

ETAG : ebp/vk7MGyk

ISBN_13 Code : 9781430233046

ISBN_10 Code : 1430233044

Book Print Type : BOOK

Rank : 32 for keyword iphone clone

Book Author :"Steffen Itterheim"

Publisher : Apress

Book Pages Count : 416

Print Type : BOOK

Book's Categories :"Computers"

Books Language : en

Text to Speech Access : ALLOWED